Sleepy Review


Judging from the title, it may not be easy to figure out the genre of this game. Rest assured, puzzle game fans have something to look forward to in this unique offering. Of course, do not expect to find speeding cars, explosions or any sort of heart-racing action. This one is for those who want to test their brain power while passing the time. Or, you know, trying to fall asleep.

Now, the thing about Sleepy is that it looks simple on the outside, but actually requires quite a bit of careful planning. The main goal of the game is to clear out all of the blocks off a stage. These game tiles are not your average puzzle pieces. They are actually living, breathing blocks which, as the name would imply, are sleepy. Your job is to click the correct colored blocks to clear them out without waking anyone. Yes, you read that right, the drowsy blocks do wake from sleep if you happen to drop them abruptly. If ever you do happen to rouse the blocks from dreamland, your health bar decreases. The rate at which you lose precious life is determined by the number of blocks which wake up at once. Manage to wake a handful and you will see the bar whittle down to nothing. When that happens, you will have to restart that level or go back to the stage select menu to choose which stage you want to go back to.

The game experience for each stage varies with each play through. Every time you start a stage, a set of sleepy blocks falls down from the sky to fill up the screen. The physics of the game ensure that the placement of the blocks is random. Each stage also has a different terrain, which may or may not make the placement of the puzzle tiles more convenient. That being said, there are objects which may catch the blocks or serve as funnels so they land on top of each other. Though this may not sound like a critical game element, it actually is. Depending on how the pieces are stacked together, you will have to really consider each move you make to avoid dwindling your life bar. And hey, the whole point is to ensure that none of the colorful grumpy blocks get sleep-deprived anyway.

The physics for Sleepy are easy to grasp. Take a tile off from below and anything above tumbles down. The color requirement to determine which piece you are allowed to take out is determined by twos. Do not worry about colors running out. The hue is chosen depending on which colors are still currently in play. This means that even if you need to get rid of a top block first, you will not be able to do that unless the color coincides with the current requirement. Also, aside from terrain differences, the number of blocks also adjusts depending on what stage you are at. Having said that, solving each stage requires careful consideration from you and a bit of luck with regards to the tile color generation.

For those who have yet to take a peek of its in-game graphics, the environment of this relaxing puzzle title consists of blocks with faces, puffy clouds and striped mountains. In short, Sleepy's graphics are quite cartoony. Also, despite its title, the choice of colors is surprisingly loud with yellows, reds and greens scattered throughout the screen. One thing we did not like so much is the fact that the menu buttons, life bar and tile color indicator are chunky. As it is, the screen size is already small, so oversized menu elements make it appear even more cluttered. Overall, there is nothing extraordinarily special with regards to Sleepy's graphics, except for how polished the line art looks.

Now if there is anything in that game that can make you relax enough to make you feel sleepy, it is the music. The softly tinkling melody may just induce your sleep cycle to start early while playing this game. This background tune loops and gives the game a whimsical feel. Of course, giving players a choice between several tunes is always favorable, but as it is the chosen track complements the game's relaxing mood.

With its WYSIWYG game play, basic point and click controls and family friendly theme, Sleepy is great for puzzle lovers of all ages. Once you get the hang of it, you need not stress so much as the concept stays consistent throughout your game play. As for replay value, Sleepy has its randomized tile generation to back it up. With only fifteen levels, you will have no choice but to retry the stages in order to extend your block clearing experience. Play it before going to bed, then theme may just lull you to sleep. Or better yet, refer it to your little brother so that you will not have trouble getting him to bed.

You can play Sleepy here